PROPOSING THE PROCEDURE OF IMPLEMENTING AUGMENTED REALITY IN TEACHING “ELECTRICITY. ELECTROMAGNETISM” PHYSICS 11 THROUGH USING MOZAIK 3D
About this article
Received: 14/11/23                Revised: 18/01/24                Published: 18/01/24Abstract
Keywords
Full Text:
PDF (Tiếng Việt)References
[1] H. Faridi, N. Tuli, A. Mantri, G. Singh, and S. Gargrish, “A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics,” Comput. Appl. Eng. Educ., vol. 29, no. 1, pp. 258-273, 2021.
[2] K. Shapley, D. Sheehan, C. Maloney, and F. C. Walker, “Effects of technology Immersion on Middle School Students’ Learning Opportunities and Achievement,” J. Educ. Res, vol. 104, pp. 299-315, 2011.
[3] Z. Yasak, S. Yamhari, and A. Esa, “Penggunaan Teknologi dalam Mengajar Sains di Sekolah Rendah,” 2010. [Online]. Available: https://www.researchgate.net/profile/Zurina-Yasak/publication /279669263_Penggunaan_teknologi_dalam_mengajar_sains_di_sekolah_rendah/links/562706d308aeedae57dc7f79/Penggunaan-teknologi-dalam-mengajar-sains-di-sekolah-rendah.pdf. [Accessed October 10, 2023].
[4] M. Akçayır and G. Akçayır, “Advantages and challenges associated with augmented reality for education: A systematic review of the literature,” Educ. Res. Rev., vol. 20, pp. 1-11, 2017.
[5] R. P. Anggara, P. Musa, S. Lestari, and S. Widodo, “Application of electronic learning by utilizing virtual reality (VR) and augmented reality (AR) methods in natural sciences subjects (IPA) in elementary school students grade 3,” JTP - Journal Teknologi Pendidikan, vol. 23, no. 1, pp. 58-69, 2021.
[6] G. Lampropoulos, E. Keramopoulos, K. Diamantaras, and G. Evangelidis, “Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies,” Applied Sciences, vol. 12, no. 13, p. 6809, 2022.
[7] A. Marini, S. Nafisah, T. Sekaringtyas, D. Safitri, I. Lestari, Y. Suntari, and R. Iskandar, “Mobile augmented reality learning media with Metaverse to improve student learning outcomes in science class,” International Journal of Interactive Mobile Technologies, vol. 16, no. 7, pp. 99-115, 2022.
[8] T. T. T. Nguyen, T. H. Nguyen, H. H. Pham, and D. M. Vu, “Applying AR augmented reality technology in online teaching in the form of Microlearning,” (in Vietnamese), Vietnam Journal of Educational Sciences, vol. 18, no. S2, pp. 35-39, 2022.
[9] F. Saltan and Ö. Arslan, “The use of augmented reality in formal education: A scoping review,” Eurasia J. Math. Sci. Technol. Educ., vol. 13, no. 2, pp. 503-520, 2017.
[10] A. Syawaludin and P. Rintayati, “Development of Augmented Reality- Based Interactive Multimedia to Improve Critical Thinking Skills in Science Learning,” Int. J. Instr., vol. 12, pp. 331-344, 2019.
[11] H. K. Wu, S. W. Y. Lee, H. Y. Chang, and J. C. Liang, “Current status, opportunities and challenges of augmented reality in education,” Comput. Educ., vol. 62, pp. 41-49, 2013.
[12] R. Cozar, M. D. Moya, J. A. Hernández, and J. R. Hernández, “Tecnologías emergentes para la enseñanza de las ciencias sociales. Una experiencia con el uso de la realidad aumentada en la formación inicial de maestros,” Digit. Educ. Rev., vol. 27, pp. 138-153, 2015.
[13] M. B. Ibanez, A. D. Serio, D. V. Molina, and C. D. Kloos, “Augmented RealityBased Simulators as Discovery Learning Tools: An Empirical Study,” IEEE Trans. Educ., vol. 58, no. 3, pp. 208-213, 2015.
[14] L. D. Herliandry, H. Kuswanto, and W. Hidayatulloh, “Improve Critical Thinking Ability Through Augmented Reality Assisted Worksheets,” In Proc. 6th Int. Semin. Sci. Educ. (ISSE 2020), vol. 541, pp. 470-475, 2021.
[15] S. B. Cai, F. K. Chiang, and X. Wang, “Using the augmented reality 3D technique for a convex imaging experiment in a physics cours,” Int. J. Eng. Educ., vol. 29, no. 4, pp. 856-865, 2013.
DOI: https://doi.org/10.34238/tnu-jst.9206
Refbacks
- There are currently no refbacks.