EXPLORING THE IMPACTS OF GRAMMAR GAMIFICATION ON ADULT STUDENTS LEARNING ENGLISH LINGUISTICS AS A SECOND DEGREE AT A VIETNAMESE UNIVERSITY | Duyên | TNU Journal of Science and Technology

EXPLORING THE IMPACTS OF GRAMMAR GAMIFICATION ON ADULT STUDENTS LEARNING ENGLISH LINGUISTICS AS A SECOND DEGREE AT A VIETNAMESE UNIVERSITY

About this article

Received: 03/10/24                Revised: 10/02/25                Published: 11/02/25

Authors

1. Ngo Nguyen Thien Duyen Email to author, Ho Chi Minh City University of Economics and Finance
2. Nguyen Ha Thao Mi, University of Finance – Marketing

Abstract


This study examines how gamification in grammar instruction affects motivation of adult learners in Vietnamese continuing education programs, concentrating on game features that motivate learning. Two-stage qualitative research was used: narrative frames and semi- structured interviews. Ten Vietnamese public university students studying English Linguistics were chosen. Researchers collected reflections of participants through narrative frames and then conducted semi-structured interviews to better understand their gamified grammar education experiences. Findings revealed that game components like points, levels, challenges, and social engagement motivate students by encouraging achievement, teamwork, and autonomy. Besides, the participants wanted to master grammar and appreciate it more. Gamification also made grammar lectures less boring, and gamification in grammar training could also increase learner engagement and motivation, primarily through individualized and interactive learning experiences. Accordingly, adult grammar teachers can use these findings to improve their methods.

Keywords


Gamification; Motivation; Grammar instruction; Qualitative research; Adult learners

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DOI: https://doi.org/10.34238/tnu-jst.11222

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